| Unit 01 - The Basics |
| 01a) Console Output |
| There'll be no introductory blathering about the history of programming... let's get learning C#! |
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| 01b) Variables |
| How to declare, manipulate and use variables. |
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| 01c) Console Input |
| Your first introduction as to why programmers hate end-users! |
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| 01d) Math |
| Math is the foundation of any computer program! I didn't spoil anything for you, did I? |
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| 01e) String Manipulation |
| String manipulation comes up constantly in programming. This is another critical lesson! |
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| 01f) Project Encryption |
| Put some of your new-found skills to use! |
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| 01z) Review |
| Review what you've learned in Unit 01. |
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| Unit 02 - Flow Control |
| 02a) If Else |
| Finally learn how to make your program not do the same thing every time it runs! |
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| 02b) While Loop |
| Why write 3000 lines of code when you don't have to? |
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| 02c) For Loop |
| Learn about a powerful alternative to the While loop. |
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| 02d) Arrays |
| This is something you can ask your boss for once you've mastered C# (ha, ha... "a raise", get it? Eh, never mind...) |
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| 02e) Try/Catch |
| Enable your program to protect itself from stupid users (and yourself)! |
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| 02f) Do Loops and Switch |
| Two other repetition structures that you should know about. |
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| 02g) ArrayLists and Foreach |
| Foreach is beautiful. And so are dynamic collections. |
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| 02z) Review |
| Review what you've learned in Unit 02. |
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| Unit 03 - Modularity |
| 03a) Methods |
| Break your program down into manageable chunks! |
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| 03b) Overloading |
| The physics of methods at work! |
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| 03c) Ref and Out |
| Useful keywords which are sometimes abused by programmers... |
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| 03d) Member Variables |
| Wait... you can have variables outside of your methods? |
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| 03e) Params Keyword |
| You rarely hear about this keyword. It's too bad, because it can be really useful! |
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| 03z) Review |
| Review what you've learned in Unit 03. |
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| Unit 04 - OOP |
| 04a) Object Basics |
| This is the point of no return. |
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| 04b) Encapsulation |
| Why OOP rocks the world. |
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| 04c) Static Stuff |
| Ah, so that's what "static" means! |
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| 04d) Object Referencing |
| Memeorize this lesson to save yourself loads of pain down the road. |
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| 04e) Structs |
| Small, passed by value, and limited... it's the lightweight cousin of classes! |
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| 04f) Namespaces |
| This is as good a point as any to tell you about these. |
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| 04z) Review |
| Review what you've learned in Unit 04. |
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| Unit 05 - Advanced OOP |
| 05a) Inheritance |
| Now, prepare to enter the depths of OOP! |
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| 05b) Overrides and Abstraction |
| A rectangle is not always a square. |
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| 05c) Breaking Inheritance |
| Ach! More "evil" stuff. But you need to know what's out there! |
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| 05d) Advanced Constructors |
| Using inheritance with constructors requires some explanation. |
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| 05e) Interfaces |
| Learn why less is sometimes more (functionally speaking). |
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| 05z) Review |
| Review what you've learned in Unit 05. |
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| Unit 06 - Other Features |
| 06a) Random Numbers |
| Every "fun" program needs these at some point! |
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| 06b) Enums |
| It's a Month... it's a FontStyle... no, it's whatever you want! |
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| 06c) Enum Flags |
| Enums on steroids. Or possibly crack. |
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| 06d) Hashtables |
| Indexes that actually mean something! |
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| 06e) Recursion |
| This ought to expand your mind. |
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| 06f) Delegates |
| Methods that talk back! |
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| 06g) Events |
| The very foundation of any Windows forms project... right in your very own console program! |
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| 06h) Preprocessor Statements |
| Gross-looking statements with great power. |
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| 06i) Sorting Data |
| How to sort your data and objects by any metric you want! |
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